EXIT: The Game

Please don't buy any of the Thames & Kosmos EXIT games... so I can play them with you! I purchased my first EXIT game because the series had won the prestigious Spiel des Jahres (Game of the Year) award in 2017. These are "escape room" games: Your character is trapped, and can only escape by solving a…

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Hold your nose

It just occurred to me: In the past year, among my Wiccan friends, a couple moved to North Carolina, another friend moved to South Carolina, another is moving to Texas. Among my gaming friends, one has moved to Philadelphia. Another is moving to Seattle. A couple are moving to Minnesota. It's my deodorant, isn't it?

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Hellblade: Senua’s Sacrifice

I've written video-game reviews from time to time, but this is the first one for which I'm giving a trigger warning: discussion of severe mental health issues. Hellblade: Senua's Sacrifice is an unusual video game in that the lead character is psychotic. I'm not using the term in its popular (and incorrect) sense of meaning "psychopath." Senua…

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Friendship on the House on the Hill

One of my favorite board games is Betrayal on House on the Hill. It’s a semi-cooperative board game. The game has two phases. In the first phase, the players work together in exploring an old house. After a random event occurs, the game shifts into its second phase: One players’ character is randomly chosen to be a traitor. The traitor works to kill off the other players’ characters, while the other players work together to escape that fate.

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Playing with the Mojo

I recently picked up Playing at the World by Jon Peterson. This book is a history of the game Dungeon & Dragons.

Since many of my readers are Wiccan, I’ll use an analogy that will make sense to them: Playing at the World does for D&D what Ronald Hutton’s Triumph of the Moon did for Wicca. It explores the different elements and influences that resulted in D&D, and follows the chain of influence forward as D&D affected the world around it. [1] [2]

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