Baldur’s Gate 3 – Playthrough 8’/2.5 – Reality

Now for a dose of reality

Video games are not Barbie dolls.

A little too obvious even for you, eh, Mizora?

When you start a playthrough, the game offers you a choice of which character you want to play: an Origin character or a character of your own design. That’s the character who’s supposed to be the protagonist of the story.

I’ll try not to either, Mizora. When I start my next playthrough, the character I choose will be the protagonist of the story.

The game is not designed to switch protagonists in mid-stream. Why should it be? The initial protagonist was the player’s choice. BG3 is all about respecting the player’s choices.

It might have been interesting to have Mizora make a pass at Galaxy Angela. But no. Wyll was the protagonist, so she made the pass at him.

Indeed, it could be argued that allowing any other character than the lead protagonist, as I described above, to be the focus of any cutscene was a questionable choice on Larian’s part. The majority of players want to see their characters play the active role in cutscenes, not the party member who happened to be standing closest to Earl Whatshisface when the Earl decided to speak.

Bear in mind that Isobel knows Earl Whatshisface personally.

If there were a mechanism to switch to a different protagonist, that would most likely lead to far more disappointed and confused players than it would please crazy fanfic writers like me.

Even Halsin agrees.

Suppose a player clicked the “assign new leader” button by accident while playing Karlach, and suddenly Wyll became the central figure in all the scenes. This isn’t what the player wanted. If the player didn’t save the game incessantly (and there are reasons why that might not be practical), they might miss crucial parts of Karlach’s story until they realized they were looking at Wyll’s story instead. Or Lae’zel’s story.

Hirelings are supposed to be servants. That’s clear when you speak with them.

Or a hireling’s story… and hirelings are not supposed to have stories of their own.

Sorry, Galaxy Angela. No matter who you saved, no matter what evil you defeated, no matter what your choices, no matter what statues were made, you could never be the Hero.

If you were take this to an extreme, if Larian accommodated my desire to make a hireling the focus of the story, why shouldn’t Scratch be? Or a summoned Dryad? Or a skeleton archer? There has to be a limit somewhere, or the game’s design becomes burdened with supporting too many choices of this sort, even silly ones.

Yes, Karlach, it could get crazy.

What I’d hoped is that the game could handle a hireling at the forefront of the party because the game resources are already there. Game protagonists rarely speak. When they do (e.g., they read a sign out loud) the sound files exist for every potential voice in the game. Character models in cutscenes are generated dynamically anyway, to accommodate costumes and gear and such.

Galaxy Angela could make an agreement with Raphael, but she could not be the Hero.

Indeed, Druid Angela could even have sex, provided she knew whom to ask.

She could know whom to ask and get her physical needs met. And yet she could not be the Hero.

However, in the end, it’s silly to expect that any other character than the player’s initial choice should be the focus of the game. The host of the game is the Hero. No other character is, even guests in a multi-player game. The Hero should always show up in the end.

Yeah, Karlach, Sometimes you can be the Hero, but I have to pick you at the start of the playthrough. Otherwise, like Druid Angela, you’re a background character.

Larian made the right decision, even if the idea is so blatantly obvious that it wasn’t a conscious decision on the part of the designers.

Sometimes Christie can’t fit into Barbie’s Dream House.

“Apart from that, Mrs. Lincoln, how did you like the play?”

My focus above on our failure with Druid Angela may give the impression that Real Angela and I were disappointed with playthrough 8’/2.5. Quite the opposite. We enjoyed ourselves.

We also both saw things that we’d never seen before in previous playthroughs.

Yes, we are Jacelyn. And you helped!

For my part, I learned what it was like to host a game.

Real Angela had described this to me when she was hosting the game, but I didn’t fully understand until I saw it myself. When she exited the game, her character Mor’lith remained, but with no apparent motivation.

Real Angela had mentioned a “closet” in which she found my characters. This is where I found Mor’lith. I had access to the character’s gear, and could even take her out and add her to the party. In fact, that’s what I did for some of the photos in this essay; Real Angela was not inclined just to wait around while I posed her character’s model.

We both explored what it was like to betray a Moon Lesbian. Verdict: It was interesting to see… once. It’s not something that either one of us is likely to do in the future, even in an “evil” playthrough.

The cutscenes associated with the betrayal are quite nice. But the fight afterwards can be tough, and is not as rewarding as one might expect.

Real Angela and I had a debate about the most effective gear for a dual-wielding melee character. She liked to build a character with the highest possible chance for a critical hit. I favored using gear from a special vendor who was only visible if you performed an evil deed. When we tested my build, it turned out to be so effective that Real Angela shifted Astarion’s gear in her own playthrough to match my choice.

If you want to follow up on this to explore the gear yourself, I’ll offer these two images as clues. I’ll give you one more: While wearing this gear, we called the character “Bhaal’zel”. When we gave the gear to Karlach, she became “Bhaalach”.

Because of our emphasis on “Kill Wyll”, we went through our encounters with just three characters: Galaxy Angela, Mor’lith, and either Lae’zel or Karlach. We had no problems with any battle. Essentially we proved our mastery of the game on Balanced difficulty.

Perhaps, but there’s always Tactician difficulty.

Galaxy Angela proved her skill when she took on the Assassin Queen solo.

I knew it was possible to fight the Assassin Queen in a special one-on-one duel, but I mis-remembered: that’s only possible for a Dark Urge character. Galaxy Angela went into the combat solo, only see the encounter set up as if an entire party had attacked. And yet, Galaxy Angela emerged triumphant! Here she wears the armor of her defeated enemy.

Sorry, Galaxy Angela. You defeated the Assassin Queen by yourself, and still you can’t be the Hero.

Another sad result of this battle: The whole point was to show Real Angela something she hadn’t seen before. Except that there was a glitch on her end, and the game stopped on her computer. She could hear me say “Cast this spell… what’s his health… gotta attack over there…” over the phone, but could not see what was going on. I didn’t become aware that she couldn’t see until about 2/3rds of the way through the combat.

It turns out that there are benefits when you don’t have Speak with Animals.

If you have Speak with Animals, you get a conversation with Barsik. If you don’t, you can choose to pet Barsik. If you value petting over speaking, maybe leave the Potion of Animal Speaking back at the camp.

The characters of Astarion and Shadowheart both have major story-resolution encounters in Act 3. For 8’/2.5, I chose to explore what happens if you don’t complete either one of their quests. The answer turned out to be: not much. You miss out out some climatic cutscenes and some very nice gear that, in the end, my characters did not need.

If you don’t complete Astarion’s personal quest, he’s a bit morose at the end.

We watched several versions of potential game endings together, ones that involved choices that Real Angela would not be inclined to make.

There is no way Real Angela would make a sequence of choices that would result in this scene.

I went through playthrough 8 before mods were added to BG3. I didn’t add any for 8’/2.5. As a result, I was able to earn a couple of game achievements that I could not gain in my other recent playthroughs, since the game doesn’t award achievements if you’ve activated any mods.

You get the “Jack of All Trades” achievement if you give a character one level in every class without any respecs. To do this, I summoned a new hireling I’d never used before: Jacelyn. I gave him one level in everything, then dismissed him.

To get the “Busker” achievement, you have to collect 100 gold by performing in public. Any given performance might get you 5 gold on average, so it took a few performances before Wyll earned the achievement.

Strictly speaking, these achievements don’t mean anything, but it pleased me to earn them.

I use the 8’/2.5 game saves as a “toy box” for exploring photo mode. As I said, more on that in a future post.

“Karlach, are you finished studying the clouds yet?” “Just a few more minutes, soldier. And rub my neck a bit more, would you?”

What’s next?

It’s not clear whether Real Angela and I will ever play BG3 together again, given the technical problems and our approaches to the game at this point. If this was our last in Baldur’s Gate together, it was a nice way to wrap things up.

Indeed we have! And it’s rare that a day goes by without Real Angela and I discussing some aspect of the game.

Thanks to Real Angela for joining me on part of my exploration of Baldur’s Gate 3, and to Larian Studios for providing the game!

As for us as individual players, as I write this I’m on my playthrough 15 and Real Angela is on her playthrough 4.

Although I’m not going through playthough 15 with Real Angela, that doesn’t mean there’s no Angela in the playthrough.

What’s going on here? Who is this? It looks like Druid Angela, but that can’t be her… can it? She wouldn’t think something like that… would she?

Until I write up that adventure…

This is a multi-part essay. Here are links to all the parts:

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