Preserving BG3 game saves made on PS5

TL;DR: You can use Larian’s BG3 cross-save feature to preserve PS5 game saves onto a desktop system, provided you’re willing to purchase a second copy of BG3.

Why?

Let’s get the obvious out of the way first: This article will be useful to you if you own a Playstation 5 and you play Baldur’s Gate 3, or you’re playing BG3 multiplayer with a PS5 user as the host. If you don’t fall into either category, it may not be of much use to you.

Of course, you may want to read it anyway for the joy of basking in my writing style. That’s of some value, right?

Only if by “some” you include zero.

Let’s break down that “Why?”:

  • Why are game saves a problem on a Playstation 5 and not on any other platform?
  • Why is this a particular issue for Baldur’s Gate 3?
  • Why do these issues affect me?

Why is this a PS5 issue?

Answer: Because of the PS5’s strange approach to disk storage.

It’s not the amount of disk storage. My PS5 has plenty:

This is what I see on my PS5 when I select Settings (gear on the upper right of my Home screen) -> Storage. I’ve got about 200GB free on my console. In addition to Console storage, I have a second storage chip, M.2 SSD.

From that page, if I click on Saved Data -> PS5 Games, I see this page. The games are listed in descending order of the date I most recently played them at the time I took this screenshot. You can see that BG3‘s save files currently take up 1.51GB; compare that to the 192GB I have free on the console from the previous picture. You can also compare that to the space used by the save files for other games I’ve played recently.

One page says 192.2GB of free space, the other says 153.9 free console storage. Either way. 1.51GB of BG3 save files is on the order of 1% of that. What’s the problem?

The problem is the PS5 places a limit of 2GB of saved-game storage per game.

Don’t ask me why. I can’t think of a rational reason either.

For me, this explains why so many of the games I play on the PS5 have a limited number of “save slots”, often 3-5 in a game. I had thought it was some kind of user-interface limitation. Now I know it’s a limit imposed by Sony in their Playstation software.

Why is this a problem for Baldur’s Gate 3?

It’s because of the nature of the game.

As you can see by skimming the posts in my BG3 series, the game has a complex storyline with lots of choices.

There are also many challenging combats for which it’s a good idea to make a save before starting. In fact, the game will automatically save the game for you at certain points. In the picture below, those saves begin with “Autosave”.

This may give you some idea. Each one of the main categories you see on the left of this picture represents a different one of my playthroughs. I’ve expanded the list for playthrough 13, for which my avatar was named Sandalwood. Over the course of the campaign, I had many more saves that this. But as the game continued to warn me that I was running out of save-game space, I winnowed those down to the five that you see.

The result is that, as you play the game, you accumulate many “save points” that you might want to return to. You can see an example the picture above: I’ve got a game save that I named “Minthara’s Choice.” I might want to explore the different choices Minthara can make and what the consequences are.

Surely one can impose some kind of discipline or limit? There is some of that in the game itself. The game has a “Quicksave” feature (R2 and triangle on the PS5; F5 on a keyboard) to (spoiler alert!) quickly save the game. You can set the limit on the number of Autosave and Quicksave files you’ll keep:

Here’s a screen capture of some of the BG3 options. You can see that I’ve set the number of retained Quicksaves and Autosave to their maximum value on the PS5, namely five.

Here’s the corresponding option screen on my Mac version of BG3. I’ve left the number of “fast saves” to its default value, twenty-five. You can also see that I could raise that limit if I wanted to.

In addition to Autosaves and Quicksaves, there are also “named” saves, that is, saves for which the player supplies a name of their choosing. “Minthara’s Choice” above is one example. These are completely under user control, and are not automatically deleted under the options I show above.

Isn’t this all quite indulgent? Well, yes. But playing BG3 or any other video game is an indulgence. The nature of BG3, the reason why it’s so popular, is the panoply of choices it offers to its players. Game saves are another aspect of that.

The per-game disk-space limit that Sony has imposed on the PS5 restricts those choices.

I’ll touch on a couple more points that hint at the ultimate solution that I found. Let’s look at the freedom of game saves available on non-PS5 platforms.

This is from the Sandalwood campaign again, but it’s a screenshot made on my Mac. It gives you a sense of the Quicksaves and Autosaves associated with a playthrough on a system without the PS5 restrictions. (How did all these saves get there? That was my first clue to solving this problem.)

With a bit of research, I found the location of the game save files on my Mac: ~/Documents/Larian Studios/Baldur's Gate 3/PlayerProfiles/Public/Savegames/Story. This is a fragment of the Terminal screen in which I typed a command to display the sizes of the save files (du -shx * if you’re curious).

 26M	Wyll-46211251612__Ready For Mor'lith
 25M	Wyll-491412511616__QuickSave_1
 25M	Wyll-49141252652__AutoSave_1
 26M	Wyll-50221253553__AutoSave_0
 25M	Wyll-511912521649__AutoSave_12
 26M	Wyll-5191257610__QuickSave_21
 26M	Wyll-54181252610__AutoSave_4
 26M	Wyll-5418125263__QuickSave_10
 27M	Wyll-56191253627__AutoSave_9
 27M	Wyll-562012518619__QuickSave_34
 26M	Wyll-582012516629__QuickSave_29
 27M	Wyll-582012519615__AutoSave_13
 25M	Wyll-583012423530__A date with Karlach
 26M	Wyll-6181251621__QuickSave_6
 26M	Wyll-6261252537__Betray Aylin
 26M	Wyll-72012516647__QuickSave_25
Multiverse-WGS:[8:19] ~/Documents/Larian Studios/Baldur's Gate 3/PlayerProfiles/Public/Savegames/Story > 

You can see the sizes of some of my saved-game files. When they’re all added together, it comes to 4.8GB; more than Sony allows, but not much in modern computing.

Why do I need old game saves?

There’s another aspect to this limit that affects me and my approach to the game.

If you glance at the titles of the posts in my blog, it’s obvious that I’ve written a series of posts on BG3. I plan to write more. These are not just essays, but photo essays. (This post itself is a photo essay, though most of the photos are screenshots of the game’s option screens.)

Other players, even those who do multiple playthroughs, may be content with deleting their old playthroughs once they’re done with them. I’m not. It’s not just sentimentality.

It’s not that I want to go back and listen to Emma Gregory’s voice as she evokes Minthara’s lovely lines. Really, it’s not that. Well, it’s not just that. (From playthrough 12.)

When I wrote my first BG3 essay, I was glad that I had at least one game save from each of my prior playthroughs at the time. I could show images from the playthroughs to illustrate what I tried to say.

Bear in mind that, up until my sixth playthrough of the game, I either did not know or was unable to transfer screenshots from my PS5 to my desktop Mac. (I plan to write a separate essay on how fiddly the process is.) If I didn’t have the old game saves, no pictures.

I was able to show an image my my first playthrough because I still had one months-old game save from which I could make this image.

Later, Larian introduced photo mode into BG3. I could go back to some (not all!) of my old game saves and display interesting images of the characters from that playthrough.

Is this an interesting image? You tell me.

The only reason I could make the above image (as sexist as it might be) is that I preserved a game save from playthrough 3 that let me pose those characters together. In contrast, I have exactly one game save from playthrough 1, and it’s not one from while I can re-assemble the party for a group picture.

In addition to new pictures from old playthroughs, the game saves also allow me to look up the abilities and gear of the characters. Remember the long lists of attributes and equipment in my earlier essays? If you don’t, here’s an example of what I’m talking about; scroll to the end of that post.

Don’t you find this interesting? I’m sure you do. Or perhaps you’re glad that I don’t include detailed character builds in my essays anymore.

Of course you don’t remember those lists, because you never read them!

They were useful to me as a record of what was successful and what wasn’t in terms of gameplay. If I keep enough game saves, I can look up the information whenever I please.

Withers helps me select the appropriate builds for my next playthrough, thus saving you the boredom. From playthrough 11.

Instead of as a system log, I can use the blog posts for more entertaining purposes: to craft what I hope are amusing photo essays about the BG3 experience, and tell a bunch of lies about Real Angela.

Fey (a fictional character from playthrough 1/14) does not appreciate it when I tell jokes about the person who played her, Real Angela.

I’ve had 13 playthroughs of BG3. (Playthroughs 1/14 and 2/14.5 were hosted by Real Angela. The save files were on her PC, not my PS5.) If you do the arithmetic, you’ll see why trying to keep even a few game saves for every playthrough can hit the PS5’s 2GB limit.

This is not the solution

When searching the web for a solution for how to keep old PS5 game saves to avoid the limit, I came across a piece of advice that was totally wrong. In case someone comes across this post in their own searches, I’m going to leave a warning.

If you hunt through the menus on a PS5, you’ll find the Back Up and Restore option.

I’ll repeat this later: The next few screens show a valid thing to do, but not for the sole purpose of preserving or copying save-game files.

If you select the option shown on the previous picture, you’ll get here. Again, don’t do this if all you want to do is preserve or transfer game files.

If you select the option the in previous picture, and you have a USB storage device plugged into your PS5, after a few minutes you’ll see something like this. Half a terabyte is too much for my 32GB USB drive.

But we’re only interested in the game save files, right? We can’t backup the saves for individual games, but that’s fine. As I’ll explain later, DO NOT DO THIS!

We get a warning that the PS5 will restart. I hope we don’t have any unsaved games running!

After you click on Back Up in the previous picture, the PS5 restarts. It takes a while to copy 15GB to my USB flash drive.

The cats, Jiku and Shuba, look at me curiously and wonder why I’m waiting for a copy to finish instead of giving them catnip.

Finally, we’re done. One more PS5 restart. This will give us a chance to safely remove the USB device. PS5s don’t have an explicit “eject” button for attached devices. You want to make sure the drives are closed/ejected before removing them.

We’re done, right? No. When we look at what’s been saved:

The game save files are stored in some custom format that Sony uses. You don’t have access to the individual files. This may explain why copying the files to the USB drive took so long; it wasn’t the size of the files, but the conversion to Sony’s special encoding/compression scheme.

In the end, I accomplished nothing (except giving my cats catnip).

However, that’s not the danger. The danger is what would have happened if I tried to restore my game files from that USB flash drive. I only learned this after I hopefully went through the above steps.

When you use the PS5’s Restore function, it doesn’t simply copy the files back to the console. It WIPES the console and replace its contents with whatever is on the Backup/Restore drive. If you were to try to restore game saves using the procedure I gave above, the ONLY thing that would be on the console afterwards would be those files. Apps and settings would be wiped.

The above procedure is a good idea if you want to preserve the contents of the entire PS5 console storage onto a 1TB-or-so USB drive. But it’s not a way to preserve just the game saves, much less BG3 save files.

This is not the solution either

From the time I purchased the Playstation 3 until about a year ago, I never signed up for Playstation Plus. While it’s now being marketed a service for console owners to play older games, at the time I purchased my first console its main virtue is that it allowed you to play multiplayers games with other Playstation owners who also had PSP. (This is different from Playstation Network (PSN), a free service whose main purpose is to allow you purchase and download games without using physical DVDs.)

PSP is a paid subscription. Since I didn’t know anyone else with a Playstation console, I didn’t see any reason to purchase a service that I’d never use. PSP would allow me to play games like Overwatch with strangers, but given the poor quality of my gaming, I felt that would be a repeat of experience I had with World of Warcraft: I would not be able to keep up.

Then Real Angela thought she might purchase a PS5 in order to play BG3 with me. Now I had a reason to purchase PSP; without it (at the time) we couldn’t have played together. I signed up for a subscription. In the end, Real Angela set up a gaming PC instead. That will prove important for the “real solution” that I’ll discuss below.

I found another use for PSP: It allowed me to transfer screenshots and videos from my PS5 to my desktop Mac.

Without PSP, I could never deluge you with BG3 images like this one. Thanks, PSP! (From playthrough 5.)

While doing the research for this essay, I discovered yet another use for PSP of which I’d been unaware: It can be used to backup game saves to Sony’s cloud service.

This screen looks almost identical to some of the screens above, but there are a couple of crucial differences: Upload to Cloud Storage is highlisted on the upper left, and Cloud storage (PS5) is visible on the right.

It turns out that when I purchased PSP, the account includes about 100GB of space on Sony’s cloud. It was automatically backing up the save files for all my games into that storage.

As I played with options in preparation for this essay, I tried to manually back up my BG3 saves. It was this dialog panel that made me aware that all my saves were already being automatically synced with Sony’s cloud.

All well and good. This is nice to have if something were to happen to my console, and I did not have the drive image backup that I described in the previous section. I could re-download the games I’d purchased (thanks to PSN) and restore my game saves via the PSP cloud. It would take a long time, of course, but it was a form of backup

However, this doesn’t increase the 2GB per-game limit that Sony imposes on individual PS5 games. Having 100GB of PSP cloud storage means I could theoretically keep the save files for 50 or more different games, but it wouldn’t let me keep and manage game saves from older BG3 playthroughs.

The solution

You skipped over the previous stuff, didn’t you? You just scrolled here, right? Surely you didn’t read of all of the above impatiently to get the actual procedure?

Oh, you were basking in my writing style. Thanks! (From playthrough 9.)

Now we are going to learn how Real Angela solved this problem for me, without being aware that she did it.

Remember the Sandalwood game saves in the pictures above? Here they are again, so you don’t have to scroll up.

The list of save files from playthrough 13 that I managed to retain, as seen on my PS5.

The list of save files from playthrough 13 on my Mac.

How did those additional saves get onto my Mac? To understand, I have to continue my story of how I played BG3 multiplayer with Real Angela.

At the time Real Angela was setting up her gaming PC. BG3 cross-play between consoles and desktops was not yet available. But it was possible for Mac owners and PC owners to play BG3 with each other. While there are a couple of ways to do this, the most practical one for us was to use Steam, a popular platform for distributing games.

I purchased another copy of BG3 from Steam. (I said this was a solution; I didn’t say it was a cheap solution.) I had some problems getting BG3 to work on my Mac; I wrote a separate essay about that.

Here’s a quote from that essay:

One nice thing I discovered through this process is that Larian supports cross-saves between the desktop and console versions of BG3.

The terminology can be confusing:

  • “Cross-play” means that players on different kinds of systems (e.g., one person on a console, another on a desktop) can both play in the same multiplayer instance of the game. Larian does not yet support this.
  • “Cross-save” means that you can save a game instance on one system, and continue it on another. This is done by saving the game’s file on servers maintained by Larian.

I confirmed that this works. I was able to continue games on the Mac that I started on the PS5, and vice versa.

To test this, I turned on “cross-save” in both my PS5’s and Mac’s options screens. Here’s a repeat of the PS5 screenshot I posted above:

A couple of lines down from the highlighted Autosave option, you can see Cross-Save is on. By default, this option is turned off; you have to deliberately turn it on.

In order for cross-saves to work, you have to create a Larian account. Although I’m always skeptical about “free” services offered by a company, in Larian’s case this seems a benign thing to do: I’ve never received any spam or advertising from them, and the only personal information they request is your email address. At this point, if you play BG3, there doesn’t seem to any reason not to create a Larian account.

Real Angela and I embarked on playthrough 1/14 together. At the same time we were doing that, I was going through playthrough 13 on my own. When I played with Real Angela, I used my Mac; when I played by myself, I used my console.

A screenshot from my Mac, waiting for Real Angela to login to her Steam account on her PC.

As I was nearing the end of playthrough 13, BG3 started displaying messages that there was not enough space for more saves. I was irritated; I had not yet done the research to understand that this was Sony’s fault, not Larian’s. I grumbled and started deleting old saves. In retrospect, I was more aggressive about this than I would have liked; there are some old playthroughs for which I wish I could load and look at the character stats or pose the party for photo mode (believe it or not, it’s only playthrough 3 for which I’d pose sexualized pictures of the characters, for reasons I’ve previously explained.)

Larian enabled cross-play between consoles and desktops in October 2024. I shifted to using my console while Real Angela continued to use her PC for playthrough 1/14.

However, I’d still start the Mac version of BG3 from time to time. I still wanted to solve the problems I wrote about before. There were also some issues with interface differences between the platforms that I wanted to understand.

A preview of a future essay in which I’ll discuss an interface difference. Why is Wyll trying to pickpocket a Dryad?

Recently the issue of old game saves hit a fever pitch on my console. The essay I wrote on photo mode brought home the value of having old saves. While I didn’t need every Quicksave and Autosave from the old playthroughs, there were key moments that I wanted to be able to revisit. As I continued on playthrough 8’/2.5 (there’ll be an essay about that too!) the messages about deleting old files became more frequent. I had to become more aggressive about letting go of old save files.

At some point I noticed that some of these old playthrough save files were showing up on my Mac somehow. In particular, many playthrough 13 game saves that I’d been forced to delete on my console where still available on my Mac, as I show above.

Finally, I figured it out. It was the cross-saves.

When Larian enabled cross-play, Real Angela and I stopped using the Steam network to communicate between our systems. My PS5 and her PC were “linked” using Larian’s servers. When I went through playthrough 13 on my PS5, the cross-saves would be stored on Larian’s servers. When I played with Real Angela on my Mac, those cross-saves would be downloaded onto my system.

When this all came together in my head, the solution was obvious.

The screenshot from my Mac that finally led me to understand what I could do. On this screen, if you see an X-like icon, it means that the file was shared via Larian’s cross-save service. (The blue “gear” means that the file makes use of mods.)

Although I didn’t really notice at the time, when I alternated with playthrough 13 on my PS5 and playthrough 1/14 on my Mac, the cross-save mechanism was copying those files onto my Mac. Later, when I deleted the save files on my console, they remained on my Mac.

More recently, when it became clear that I’d no longer be playing in a BG3 playthrough that Real Angela hosted, I looked for incentives for Real Angela to play in a game that I hosted. (If this seems asymmetric, recall that she doesn’t need me as a guide anymore; she wants to make her own choices and make her own discoveries.)

Real Angela said she’d be interested in a game I hosted, if I could show her something that she’d not seen before, nor was likely to given the flavor of choices she was likely to make.

For example, she would never consider a playthrough in which her character had a relationship with a Dark Astarion. I would have been glad to show her what it was like so she wouldn’t have to go through an entire playthrough to find out for herself, except that I’d already deleted the save for which I could have demo’ed it for her.

That led to my exploration of playthrough 8’/2.5 (again, some future essay). Most of my remaining game saves from different playthroughs were made near their end, at a point at which the characters had a final choice between “good” and “evil”. I went back to those saves to see if there were any sequences that I thought would interest her, and were not likely ones that she’d ever choose for her characters.

It was a combination of that, plus research on another essay on a difference between console and PC gaming, that I finally noticed that “antique” saves were available on my Mac. I put the facts together and understood that I now had a way to archive my old game saves.

How it looked on my PS5 mid-way through this process.

The steps were:

  • Load the old game save on my PS5.
  • Save the game immediately, with the same name as before. This lost the date on which I originally made the save, which was useful for me to track my progress. But you can’t have everything!
  • Start BG3 on my Mac. This would download any new cross-saves from Larian’s servers.
  • Rinse and repeat.

As a practical matter, I did this in batches of ten at a time.

Why ten at a time? Because Larian only saves ten cross-saves for any account; count the “X”s in the picture. I think this is a reasonable limit. 27MB for each game save times ten saves times ten million purchases of BG3 comes to roughly 2.5 petabytes of storage. That’s quite a lot of disk space to maintain given that Larian is not charging for the service.

I have to take some care when I do this. If I delete a save with the “X” cross-save icon, it will be deleted from Larian’s servers and that deletion will be made on my Mac as well. I should only delete a save after it’s been synced to my Mac and fallen off the list of the “most recent ten” in save list on both systems.

Here’s a screenshot from my Mac after cross-saving a few files on my PS5. If you look at the top left, the game has four more files to sync at the moment I took the screen capture.

I was able to save a copy of “Minthara’s Night” this way. If I ever want to revisit that night, I could load the save on my Mac, save it for the cross-save; go to my PS5, let the cross-save sync, and load the game there.

In the end, we’re back to the TL;DR at the top of the essay: For long-term storage of PS5 BG3 saves, buy a second copy for a desktop system, sign up for a Larian account, and use their cross-save feature judiciously.

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