If you’re not familiar with the concept of mods, I have a detailed explanation I wrote for playthrough 11. This post discusses the mods I used in playthrough 12 that had the most effect on my gameplay.
The key mods I activated for playthrough 12 were:
- Adjustable Party Limit, which allows an adventuring party to have up to 16 members. Since this paythrough was a banter run, I needed to this have all the characters with speaking roles in the party at once.
- UnlockLevelCurve, which allows characters to go up to level 20.
- DoubleXP, which doubles the amount of experience received. This or a similar mod is necessary to actually reach level 20 in the game without a lot of grinding. When I didn’t use a this mod, the best I could do is level 19.
- Mystic Class and Mystic Expansion, which add a powerful new class to the game.
- FearTaylor’s Camp Clothes, which offers many options for dressing up your characters
- Underwear of Rituals, which contains dozens of underwear designs that add minor utility spells to a character who wears them.
- FaerunColors, which adds loads of new dyes that can be applied to armor and other wearable items.
The party

I originally planned to have a party of 11 characters: the ten “speaking-role” characters capable of being added to your party (Astarion, Gale, Halsin, Jahiera, Karlach, Lae’zel, Minsc, Minthara, Shadowheart, Wyll) plus the protagonist Amaranth.


The Adjustable Party Limit mod has an issue that’s imposed by the internal code of the game: While your party can have more than four characters most of the time, it must be trimmed down to four (or less) before a Long Rest; otherwise the game would crash. This adds some overhead to the “set up” each morning, as I had to go to each of the characters I dismissed before the Long Rest and invite them back.

To reduce the overhead, I wanted to increase the number of Short Rests I had each day. A Bard can perform the Song of Rest, which has the same effect.
I summoned three hirelings, and named them Moana, Larrana, and Curly Joanna (after Moe, Larry, and Curly Joe of the Three Stooges). At first I only added to Moana to the party as a Swords Bard.



As I got caught up in a quest for rolling a high Ability Check, I added Larrana as a Lore Bard and Curly Joanna as a Valour Bard to the party. They provided additional casts of Bardic Inspiration and (through Larrana) Peerless Skill.


Thus I had a party of 14.

If you included companions like Scratch and Boo, that came up to 17 units to pose for pictures.

One of the advantages of having everyone in the party is that you have a chance to see them make remarks within cutscenes or about each other that you otherwise might have missed. Some examples:
You may have noticed that, in some of the images, that there’s a notification that a character may approve or disapprove of something Amaranth did. For example:

That was a mere eight-way shift in approval rating. However, I managed to achieve the maximum:

With this maximal use of Adjustable Party Limit (the only way to get more than 14 characters in a party is with multiplayer) and the UnlockLevelCurve mod, towards the end of the game I had a huge party of 20th-level characters. This made most encounters trivial. It was rare for a combat to last more than two rounds.

There are ways to adjust the difficulty level to give more of a challenge, even with such a large high-level party. However, I’ve never been interested in challenging gameplay in BG3, only interesting gameplay: seeing how the story evolves given different choices; perhaps fiddling with interesting character classes like Mystic.

Working with a huge party is not all pleasant, easy victories. There’s the problem of dealing with a mass of characters moving around the landscape. Consider this photo:
Let’s focus on the minimap in the upper right-hand corner. The blue dots are members of the party; the white dot is the active character (Amaranth in this case):
We’ve got a lot of characters in a narrow alley. It took time for each of them to move and keep up, shuffling their positions to fit in the available space.

I didn’t make a video of this, but movement of the party was often: Go a short distance; wait for the party to catch up; go another short distance; wait for the party to catch up. If I didn’t do this, party members could be left behind. It was particularly tedious if the party had to climb a ladder or something like that, since only one character could use the ladder at a time.

A huge party was fun overall, but it’s not something I plan to do again.
Clothes and underwear
In my first BG3 post, I went over the outfit and dye options that are available to alter a character’s appearance.
A reminder: When displaying your character, you can choose between showing the character in full armor, wearing their “casual” camp outfit, and wearing their underwear. You can also choose to show them nude, but I’m going to save that for the next BG3 post.

As the last major expedition before going to the big end-game combat, Amaranth visited the home of the person in the above picture. In general, she wants to protect adventurers from some interlopers. She does it by disguising the adventurers in common garb.

As long as you keep wearing that clothing, the interlopers won’t attack you.

Here is that “remarkable individual” I mentioned in my previous BG3 post.

Alas, this tryst was not to be.
Hope supplied the drab clothing only to the first four members of the large adventuring party. These four included Shadowheart. The remaining members of the party were still dressed in full armor. It was an issue because of an incompatibility between the game’s normal function and how Adjustable Party Limit works.
I didn’t notice this, until:

As soon as the party in normal armor were seen, the alarm went out. The drab outfits vanished. Every resident turned hostile, including Haarlep. There was no tryst, only combat.

That answers one of the questions I posed at the end of my previous BG3 post: Haarlep never seduced Amaranth (or would it have been the other way around?) because a game glitch prevented that scene.

Another question was: Why so many photos of Shadowheart in her underwear?
When a party is recognized as intruders, Hope’s outfits vanish. Apparently, so do all the outfits from FearTaylor’s Camp Clothes; they weren’t even in the characters’ inventories.
If I’d noticed this before the end of the game, I might have selected new clothes for them.

However, the playthrough was wrapping up, and I just didn’t think about it. I didn’t realize that would leave Shadowheart only in her underwear for the remaining cutscenes in the game.
The last question, of what happened with Naoise Nallinto, I’ll leave until my next BG3 post.
Dyes and dress-up

FaerunColors and FearTaylor’s Camp Clothes, taken together, provide thousands of combinations of costumes and colors. Here’s a brief example.






As I was preparing this blog post, Amaranth told me that she wanted you to know the lengths she goes to in order to look good for you. It’s either that or a plathetic effort to justify my playing “Barbie dress-up.” Anyway, here are some comparisons:



None of this has any effect on gameplay. It’s just another way to add to the visual enjoyment of the game.
Photo Gallery
I’m not going to do a “system analysis” for this playthrough. But I want to do my usual boasting. So I’ll just show their pictures, with a few brief notes after each image.
Feel free to just quickly scroll through the images, go “ooh” and “aah” at the dye jobs, and be ready for my next BG3 blog post: bits and pieces.














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